![]() We excel in the business aspect of building mobile games.”īy design, Tripledot ignores the most glamorous parts of gaming. “We excel in the business aspect of building mobile games.” A roaring success will have a rate of 10% or higher.) “We’re very good operators,” Shiff says. (It measures how many users keep playing three months after first downloading the app. ![]() Their process prioritizes Excel sheets over storyboards, where metrics like, say, a game’s 90-day user retention rate guide them. Their fast-growing, profitable-profitable!-mobile games unicorn makes inexpensive versions of puzzle concepts and classics such as solitaire. That’s a lot of hooey, say the Tripledotters, CEO Lior Shiff, COO Akin Babayigit and Eyal Chameides, the chief product officer. Making a game can be a lot like making a movie: long, costly and successful only with obsessive focus on elements like narrative and character. The company makes a killing with low-cost, no-frills mobile versions of puzzles, word games and old favorites such as solitaire, intentionally steering clear of the jackpots the industry loves to chase.įor a bunch of guys in what can be the high-touch world of video games, the Tripledot Studios founders are remarkably unsentimental.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |